The God of Rock. Final Boss of the God of Rock game.
As a rhythm game, attack's timings and hit moments should all fit the BPM and pace of the the music. Creating an extra challenge to animate.
The massive scale of the boss combined with the almost static camera allowed for some creative use of angle and scale.
Work on gameplay animations, cinematics and VFX.
Ending Cinematic
Special Finger Ray
Special Guitar Beam Attack
Special Guitar Smash
Ultra Attack
Special Flick
Special Shock
Special Meteor Shower
First Phase Idle and Transition
Second Phase Idle and Transition
Third Phase Idle and Transition
Intro Cinematic
Intro Cinematic