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God of Rock - Final Boss Animation and VFX

The God of Rock. Final Boss of the God of Rock game.
As a rhythm game, attack's timings and hit moments should all fit the BPM and pace of the the music. Creating an extra challenge to animate.
The massive scale of the boss combined with the almost static camera allowed for some creative use of angle and scale.
Work on gameplay animations, cinematics and VFX.

Ending Cinematic

Special Finger Ray

Special Guitar Beam Attack

Special Guitar Smash

Ultra Attack

Special Flick

Special Shock

Special Meteor Shower

First Phase Idle and Transition

Second Phase Idle and Transition

Third Phase Idle and Transition

Intro Cinematic

Intro Cinematic